So I’m a little deeper in Guild Wars 2. I leveled a bit, played more of my “Personal Story”, and tried to save a princess with a stick.
You get 10 action bar slots. That’s it. The five on the left are from your weapon, the sixth is your healing ability, 7-8-9 are your normal skills, the 10th (which I don’t have yet) is an “Elite” ability you unlock at level 30. Each class has something tied to the first few function keys, for a ranger it’s pet commands. So essentially there are 3 slots you play around with (7-8-9). There are a lot more than 3 skills that you can assign to these slots, so you’re going to pick the ones you like, and use those, maybe switching them around situationally (I haven’t really had a reason to yet, though). So you may play with very different skills than others in your class. On the flip side, after you unlock the skills you like, there seems to be very little reason to unlock others. I’ve got a bleed, a constant speed boost, and a plant turret. I can get a passive that removes conditions once every ten seconds? Who cares? PLANT TURRET.
I guess it’s no more weird than humans wearing leather.[/caption]I got some cool plant armor for my plant man. I’m actually 10 levels too low for it yet, but the game gives you transmute tokens for exploration, and you can use those to give your armor the appearance of cooler armor, even of a higher level than you can wear. This is cool, if kind of demotivating. I am already as cool-looking as I could ever want to be. I may very well hit max level and make whatever gear I’m wearing then look like what I’m wearing now.